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#balanceĪlso, for fans who lovingly encountered unrelenting death in 2BC (two Boss Cells), the new update has smoothed out difficulty progression-0BC (zero Boss Cells), for example, has been made more challenging in order to teach new players more of the moves and give them time to collect more gear/runes before progressing, but the difficulty curve in general has also been adjusted from 0-5BC so difficulty spikes should be (should be) less of a problem. The other more notable changes include scrolls being removed from ++ and S weapons, but to compensate more scrolls have been added to the early biomes (heyoooo make it rain!), enemy damage has been reduced, and gear damage has been increased.
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Shop categories are now color-based instead of being based on equipment type and you now get a shop reroll for free, however, it makes items on sale pricier so do with that what you will. There’s also a backpack that lets you hold a weapon (sorry, you can’t use it if it’s in the backpack) while you wield a two-handed weapon, making sure you’re never punished for switching back to a dual weapon build.Īdditionally, the in-game economy and merchants got a makeover with the removal of gold-scaling (gear price will now go up with item level), prices have changed on a variety of items, and there are various changes to refining and affix rerolling costs. Examples of these small but meaningful changes include alterations to crossbows, which are now two-handed weapons (duh) and ‘Survival’ only, giving players two separate attacks and a generous health pool.