![automation the car tycoon game engine platforms automation the car tycoon game engine platforms](https://cdn.akamai.steamstatic.com/steam/apps/293760/ss_23178e880bdf0c42172ddb48219ee0ebd63feb9e.1920x1080.jpg)
Yes the engine building is reasonably complex (compared to other games) but it's not a fully detailed and physically correct simulator, nor is it intended to be.Īero is just based on the CD and frontal area of the original car, modified by things like ride height, drag from vents, downforce from wings etc. That doesn't happen with cam profile adjustments in Automation.Īutomation is a game about running a car company. I'm not sure what you're talking about for an engine idling at 5000rpm. Such is the downside of building a game that does not simulate every possible detail. Yes, there are some designs you can't accurately recreate. We're a decent set of approximations that provides about 85- 95% accurate results for most engine designs. If you want a proper engineering grade engine simulator we are definitely not that. "This all leads me to believe there isn't any real simulation going on, it's all predetermined by the limited variables we're given access to."
but have a look at something like "OpenRocket" to get a clue. Hire a damn physicist to punch in some formulas and have the engine actually "run" the simulation. I just hope there are enough gamers supporting this for an Automation 2, with a real physics simulator, or have you forgotten we all have super computers. This all leads me to believe there isn't any real simulation going on, it's all predetermined by the limited variables we're given access to.Ĭam timing is a joke, i had an engine producing over 50kW at 1500rmp, but it decided to idle at 5000? you know what a flywheel does, right?! There's already a guy with a lancia that can't recreate his engine and i can't recreate my k11, not to mention that the "stats" displayed at the end don't match the "live" run around the track. If i want to make a 10Litre single cylinder diesel, then i should be able to, and the simulation should tell me that i've just launched my head into the stratosphere, not break the game. I've read the forums and seen the "it would break the game engine" response, well guess what, that means your game engine is broken, we're not dealing with the quantum level, there's no need for a theory of unification, there's a damn game from the 90's with a more advanced motor simulator. So, seeing this game got me super excited, too bad it's just a Faux-Sim